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<a href="relax__dynamics_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -------------------------------------------------------------------------*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                              SPHinXsys                                   *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> * --------------------------------------------------------------------------*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle    *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> * Hydrodynamics for industrial compleX systems. It provides C++ APIs for   *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * physical accurate simulation and aims to model coupled industrial dynamic *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * systems including fluid, solid, multi-body dynamics and beyond with SPH  *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * (smoothed particle hydrodynamics), a meshless computational method using *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * particle discretization.                                                 *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> *                                                                          *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * SPHinXsys is partially funded by German Research Foundation              *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1                *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * and HU1527/12-1.                                                         *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * Portions copyright (c) 2017-2020 Technical University of Munich and      *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * the authors&#39; affiliations.                                               *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may   *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * not use this file except in compliance with the License. You may obtain a *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.        *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * --------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef RELAX_DYNAMICS_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define RELAX_DYNAMICS_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#include &quot;all_particle_dynamics.h&quot;</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__kernel_8h.html">base_kernel.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="cell__linked__list_8h.html">cell_linked_list.h</a>&quot;</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;all_body_relations.h&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="general__dynamics_8h.html">general_dynamics.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;{</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    <span class="keyword">class </span>GeometryShape;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    <span class="keyword">class </span>LevelSetShape;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keyword">namespace </span>relax_dynamics</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    {</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        <span class="keyword">typedef</span> DataDelegateSimple&lt;SPHBody, BaseParticles&gt; RelaxDataDelegateSimple;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        <span class="keyword">typedef</span> DataDelegateInner&lt;SPHBody, BaseParticles&gt; RelaxDataDelegateInner;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keyword">typedef</span> DataDelegateComplex&lt;SPHBody, BaseParticles, BaseMaterial, SPHBody, BaseParticles&gt; RelaxDataDelegateComplex;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1relax__dynamics_1_1_get_time_step_size_square.html">   57</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_get_time_step_size_square.html">GetTimeStepSizeSquare</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html">ParticleDynamicsReduce</a>&lt;Real, ReduceMax&gt;,</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;                                      <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">RelaxDataDelegateSimple</a></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        {</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;            <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_get_time_step_size_square.html">GetTimeStepSizeSquare</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body);</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_get_time_step_size_square.html">GetTimeStepSizeSquare</a>(){};</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;acc_;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;            Real h_ref_;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;            Real ReduceFunction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;            Real OutputResult(Real reduced_value) <span class="keyword">override</span>;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        };</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner.html">   77</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner.html">RelaxationAccelerationInner</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_interaction_dynamics.html">InteractionDynamics</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_inner.html">RelaxDataDelegateInner</a></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        {</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;            <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner.html">RelaxationAccelerationInner</a>(<a class="code" href="class_s_p_h_1_1_base_body_relation_inner.html">BaseBodyRelationInner</a> &amp;inner_relation);</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner.html">RelaxationAccelerationInner</a>(){};</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;            <a class="code" href="class_std_large_vec_3_01_real_01_4.html">StdLargeVec&lt;Real&gt;</a> &amp;Vol_;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;acc_;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;pos_;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Interaction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        };</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner_with_level_set_correction.html">   94</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner_with_level_set_correction.html">RelaxationAccelerationInnerWithLevelSetCorrection</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner.html">RelaxationAccelerationInner</a></div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        {</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;            <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner_with_level_set_correction.html">RelaxationAccelerationInnerWithLevelSetCorrection</a>(</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;                <a class="code" href="class_s_p_h_1_1_base_body_relation_inner.html">BaseBodyRelationInner</a> &amp;inner_relation);</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner_with_level_set_correction.html">RelaxationAccelerationInnerWithLevelSetCorrection</a>(){};</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;            <a class="code" href="class_s_p_h_1_1_level_set_shape.html">LevelSetShape</a> *level_set_shape_;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Interaction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        };</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1relax__dynamics_1_1_update_particle_position.html">  110</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_update_particle_position.html">UpdateParticlePosition</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ParticleDynamicsSimple</a>,</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;                                       <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">RelaxDataDelegateSimple</a></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        {</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;            <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_update_particle_position.html">UpdateParticlePosition</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body);</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_update_particle_position.html">UpdateParticlePosition</a>(){};</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;pos_, &amp;acc_;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        };</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1relax__dynamics_1_1_update_smoothing_length_ratio_by_body_shape.html">  126</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_update_smoothing_length_ratio_by_body_shape.html">UpdateSmoothingLengthRatioByBodyShape</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ParticleDynamicsSimple</a>,</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;                                                      <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">RelaxDataDelegateSimple</a></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        {</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;            <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_update_smoothing_length_ratio_by_body_shape.html">UpdateSmoothingLengthRatioByBodyShape</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body);</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_update_smoothing_length_ratio_by_body_shape.html">UpdateSmoothingLengthRatioByBodyShape</a>(){};</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;            <a class="code" href="class_std_large_vec_3_01_real_01_4.html">StdLargeVec&lt;Real&gt;</a> &amp;h_ratio_, &amp;Vol_;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;            <a class="code" href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt;Vecd&gt;</a> &amp;pos_;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;            <a class="code" href="class_s_p_h_1_1_shape.html">Shape</a> &amp;body_shape_;</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;            <a class="code" href="class_s_p_h_1_1_kernel.html">Kernel</a> &amp;kernel_;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;            <a class="code" href="class_s_p_h_1_1_particle_spacing_by_body_shape.html">ParticleSpacingByBodyShape</a> *particle_spacing_by_body_shape_;</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;        };</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div><div class="line"><a name="l00149"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_complex.html">  149</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_complex.html">RelaxationAccelerationComplex</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_interaction_dynamics.html">InteractionDynamics</a>,</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;                                              <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_complex.html">RelaxDataDelegateComplex</a></div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        {</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;            <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_complex.html">RelaxationAccelerationComplex</a>(<a class="code" href="class_s_p_h_1_1_complex_body_relation.html">ComplexBodyRelation</a> &amp;body_complex_relation);</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_complex.html">RelaxationAccelerationComplex</a>(){};</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160; 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};</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;        <span class="keyword">protected</span>:</div><div class="line"><a name="l00316"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_normal_prediction.html">  316</a></span>&#160;            <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_normal_prediction.html">NormalPrediction</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">RelaxDataDelegateSimple</a></div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;            {</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;                Real thickness_;</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160; 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               <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;            };</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;            <a class="code" href="class_s_p_h_1_1_simple_particle_dynamics.html">SimpleDynamics&lt;NormalPrediction&gt;</a> normal_prediction_;</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;            <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_prediction_convergence_check.html">PredictionConvergenceCheck</a> normal_prediction_convergence_check_;</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;            <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_consistency_correction.html">ConsistencyCorrection</a> consistency_correction_;</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;            <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_consistency_updated_check.html">ConsistencyUpdatedCheck</a> consistency_updated_check_;</div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;            <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_smoothing_normal.html">SmoothingNormal</a> smoothing_normal_;</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;        };</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;</div><div class="line"><a name="l00390"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1relax__dynamics_1_1_shell_relaxation_step_inner.html">  390</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_shell_relaxation_step_inner.html">ShellRelaxationStepInner</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_step_inner.html">RelaxationStepInner</a></div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;        {</div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;            <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_shell_relaxation_step_inner.html">ShellRelaxationStepInner</a>(<a class="code" href="class_s_p_h_1_1_base_body_relation_inner.html">BaseBodyRelationInner</a> &amp;inner_relation, Real thickness,</div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;                                              Real level_set_refinement_ratio, <span class="keywordtype">bool</span> level_set_correction = <span class="keyword">false</span>);</div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_shell_relaxation_step_inner.html">ShellRelaxationStepInner</a>(){};</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;</div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;            <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_update_particle_position.html">UpdateParticlePosition</a> update_shell_particle_position_;</div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;            <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_shell_mid_surface_bounding.html">ShellMidSurfaceBounding</a> mid_surface_bounding_;</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1relax__dynamics_1_1_shell_relaxation_step_inner.html#a46f3b75d57639d8548bb21f8505bbaca">exec</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;        };</div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;    }</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;}</div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;<span class="preprocessor">#endif // RELAX_DYNAMICS_H</span></div><div class="ttc" id="class_std_large_vec_3_01_real_01_4_html"><div class="ttname"><a href="class_std_large_vec_3_01_real_01_4.html">StdLargeVec&lt; Real &gt;</a></div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_smoothing_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_smoothing.html">SPH::ParticleSmoothing</a></div><div class="ttdoc">computing smoothed variable field by averaging with neighbors </div><div class="ttdef"><b>Definition:</b> general_dynamics.h:95</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_complex_with_level_set_correction_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_complex_with_level_set_correction.html">SPH::relax_dynamics::RelaxationAccelerationComplexWithLevelSetCorrection</a></div><div class="ttdoc">compute relaxation acceleration while consider the present of contact bodies with considering contact...</div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:235</div></div>
<div class="ttc" id="class_s_p_h_1_1_data_delegate_inner_html"><div class="ttname"><a href="class_s_p_h_1_1_data_delegate_inner.html">SPH::DataDelegateInner</a></div><div class="ttdoc">prepare data for inner particle dynamics </div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:216</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_surface_html"><div class="ttname"><a href="class_s_p_h_1_1_body_surface.html">SPH::BodySurface</a></div><div class="ttdoc">A body part with the collection of particles at surface of a body. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:138</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_relaxation_step_inner_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_relaxation_step_inner.html">SPH::relax_dynamics::ShellRelaxationStepInner</a></div><div class="ttdoc">carry out particle relaxation step of particles within the shell body </div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:390</div></div>
<div class="ttc" id="class_s_p_h_1_1_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_shape.html">SPH::Shape</a></div><div class="ttdoc">Base class for all volumetric geometries Note that checkContain and findClosest point are basic funct...</div><div class="ttdef"><b>Definition:</b> base_geometry.h:64</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_simple_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_simple.html">SPH::ParticleDynamicsSimple</a></div><div class="ttdoc">Simple particle dynamics without considering particle interaction. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:48</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_relaxation_step_complex_html_aec076c00a8aa935eb0efb11dc1858d08"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_step_complex.html#aec076c00a8aa935eb0efb11dc1858d08">SPH::relax_dynamics::RelaxationStepComplex::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> relax_dynamics.cpp:238</div></div>
<div class="ttc" id="general__dynamics_8h_html"><div class="ttname"><a href="general__dynamics_8h.html">general_dynamics.h</a></div><div class="ttdoc">This is the particle dynamics aplliable for all type bodies. </div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_complex_html_a90cfeb75c20c1aa82e34fdccc4f67e50"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_complex.html#a90cfeb75c20c1aa82e34fdccc4f67e50">SPH::relax_dynamics::RelaxationAccelerationComplex::Interaction</a></div><div class="ttdeci">virtual void Interaction(size_t index_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> relax_dynamics.cpp:107</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_consistency_correction_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_consistency_correction.html">SPH::relax_dynamics::ShellNormalDirectionPrediction::ConsistencyCorrection</a></div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:341</div></div>
<div class="ttc" id="cell__linked__list_8h_html"><div class="ttname"><a href="cell__linked__list_8h.html">cell_linked_list.h</a></div><div class="ttdoc">Here gives the classes for managing cell linked lists. This is the basic class for building the parti...</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_get_time_step_size_square_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_get_time_step_size_square.html">SPH::relax_dynamics::GetTimeStepSizeSquare</a></div><div class="ttdoc">relaxation dynamics for particle initialization computing the square of time step size ...</div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:57</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_simple_dynamics_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">SPH::PartSimpleDynamicsByParticle</a></div><div class="ttdoc">Abstract class for body part simple particle dynamics. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:70</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_complex_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_complex.html">SPH::relax_dynamics::RelaxationAccelerationComplex</a></div><div class="ttdoc">compute relaxation acceleration while consider the present of contact bodies with considering contact...</div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:149</div></div>
<div class="ttc" id="class_std_large_vec_3_01_vecd_01_4_html"><div class="ttname"><a href="class_std_large_vec_3_01_vecd_01_4.html">StdLargeVec&lt; Vecd &gt;</a></div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_smoothing_normal_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_smoothing_normal.html">SPH::relax_dynamics::ShellNormalDirectionPrediction::SmoothingNormal</a></div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:369</div></div>
<div class="ttc" id="class_s_p_h_1_1_simple_particle_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_simple_particle_dynamics.html">SPH::SimpleParticleDynamics</a></div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:247</div></div>
<div class="ttc" id="class_s_p_h_1_1_kernel_html"><div class="ttname"><a href="class_s_p_h_1_1_kernel.html">SPH::Kernel</a></div><div class="ttdoc">Abstract base class of a general SPH kernel function which is a smoothed Dirac delta function...</div><div class="ttdef"><b>Definition:</b> base_kernel.h:63</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_reduce_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_reduce.html">SPH::ParticleDynamicsReduce</a></div><div class="ttdoc">Base abstract class for reduce. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:69</div></div>
<div class="ttc" id="class_s_p_h_1_1_data_delegate_complex_html"><div class="ttname"><a href="class_s_p_h_1_1_data_delegate_complex.html">SPH::DataDelegateComplex</a></div><div class="ttdoc">prepare data for complex particle dynamics </div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:264</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner.html">SPH::relax_dynamics::RelaxationAccelerationInner</a></div><div class="ttdoc">simple algorithm for physics relaxation without considering contact interaction. this is usually used...</div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:77</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_update_particle_position_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_update_particle_position.html">SPH::relax_dynamics::UpdateParticlePosition</a></div><div class="ttdoc">update the particle position for a time step </div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:110</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner_with_level_set_correction_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_acceleration_inner_with_level_set_correction.html">SPH::relax_dynamics::RelaxationAccelerationInnerWithLevelSetCorrection</a></div><div class="ttdoc">we constrain particles to a level function representing the interafce. </div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:94</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_consistency_correction_html_aca493b793f57650b8e7805f3189669a4"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_consistency_correction.html#aca493b793f57650b8e7805f3189669a4">SPH::relax_dynamics::ShellNormalDirectionPrediction::ConsistencyCorrection::parallel_exec</a></div><div class="ttdeci">virtual void parallel_exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:348</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_html_a0aa6e31090d0878799be7aa123d4e9a5"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction.html#a0aa6e31090d0878799be7aa123d4e9a5">SPH::relax_dynamics::ShellNormalDirectionPrediction::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> relax_dynamics.cpp:287</div></div>
<div class="ttc" id="class_s_p_h_1_1_level_set_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_level_set_shape.html">SPH::LevelSetShape</a></div><div class="ttdoc">A shape using level set to define geometry. </div><div class="ttdef"><b>Definition:</b> level_set_shape.h:46</div></div>
<div class="ttc" id="class_s_p_h_1_1_near_shape_surface_html"><div class="ttname"><a href="class_s_p_h_1_1_near_shape_surface.html">SPH::NearShapeSurface</a></div><div class="ttdoc">A body part with the cell lists near the surface of a prescribed shape. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:187</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_prediction_convergence_check_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_prediction_convergence_check.html">SPH::relax_dynamics::ShellNormalDirectionPrediction::PredictionConvergenceCheck</a></div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:328</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_consistency_updated_check_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_consistency_updated_check.html">SPH::relax_dynamics::ShellNormalDirectionPrediction::ConsistencyUpdatedCheck</a></div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:357</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_spacing_by_body_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_spacing_by_body_shape.html">SPH::ParticleSpacingByBodyShape</a></div><div class="ttdoc">Adaptive resolutions within a SPH body according to the distance to the body surface. </div><div class="ttdef"><b>Definition:</b> adaptation.h:128</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction.html">SPH::relax_dynamics::ShellNormalDirectionPrediction</a></div><div class="ttdoc">prodict the normal direction of shell particles. </div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:299</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_relaxation_step_inner_html_a46f3b75d57639d8548bb21f8505bbaca"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_relaxation_step_inner.html#a46f3b75d57639d8548bb21f8505bbaca">SPH::relax_dynamics::ShellRelaxationStepInner::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> relax_dynamics.cpp:440</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shape_surface_bounding_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shape_surface_bounding.html">SPH::relax_dynamics::ShapeSurfaceBounding</a></div><div class="ttdoc">constrain surface particles by map contrained particles to geometry face and r = r + phi * norm (vect...</div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:169</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_mid_surface_bounding_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_mid_surface_bounding.html">SPH::relax_dynamics::ShellMidSurfaceBounding</a></div><div class="ttdoc">constrain particles by constraining particles to mid-surface. Note that level_set_refinement_ratio sh...</div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:279</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_relaxation_step_inner_html_a0b2a44814e5e453df6dd4b0c4ee6bf00"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_step_inner.html#a0b2a44814e5e453df6dd4b0c4ee6bf00">SPH::relax_dynamics::RelaxationStepInner::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> relax_dynamics.cpp:182</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_update_smoothing_length_ratio_by_body_shape_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_update_smoothing_length_ratio_by_body_shape.html">SPH::relax_dynamics::UpdateSmoothingLengthRatioByBodyShape</a></div><div class="ttdoc">update the particle smoothing length ratio </div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:126</div></div>
<div class="ttc" id="class_s_p_h_1_1_complex_body_relation_html"><div class="ttname"><a href="class_s_p_h_1_1_complex_body_relation.html">SPH::ComplexBodyRelation</a></div><div class="ttdoc">The relation combined an inner and a contact body relation. The interaction is in a inner-boundary-co...</div><div class="ttdef"><b>Definition:</b> complex_body_relation.h:42</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_normal_prediction_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_normal_prediction.html">SPH::relax_dynamics::ShellNormalDirectionPrediction::NormalPrediction</a></div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:316</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_relaxation_step_complex_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_step_complex.html">SPH::relax_dynamics::RelaxationStepComplex</a></div><div class="ttdoc">carry out particle relaxation step of particles within multi bodies </div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:251</div></div>
<div class="ttc" id="class_s_p_h_1_1_interaction_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_interaction_dynamics.html">SPH::InteractionDynamics</a></div><div class="ttdoc">This is the class for particle interaction with other particles. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:115</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_dynamics_by_cell_html"><div class="ttname"><a href="class_s_p_h_1_1_part_dynamics_by_cell.html">SPH::PartDynamicsByCell</a></div><div class="ttdoc">Abstract class for imposing Eulerian constrain to a body. The constrained particles are in the tagged...</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:143</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html">SPH::SPHBody</a></div><div class="ttdoc">SPHBody is a base body with basic data and functions. Its derived class can be a real fluid body...</div><div class="ttdef"><b>Definition:</b> base_body.h:61</div></div>
<div class="ttc" id="class_s_p_h_1_1_base_body_relation_inner_html"><div class="ttname"><a href="class_s_p_h_1_1_base_body_relation_inner.html">SPH::BaseBodyRelationInner</a></div><div class="ttdoc">The abstract relation within a SPH body. </div><div class="ttdef"><b>Definition:</b> base_body_relation.h:117</div></div>
<div class="ttc" id="class_s_p_h_1_1_data_delegate_simple_html"><div class="ttname"><a href="class_s_p_h_1_1_data_delegate_simple.html">SPH::DataDelegateSimple</a></div><div class="ttdoc">prepare data for simple particle dynamics. </div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:185</div></div>
<div class="ttc" id="base__kernel_8h_html"><div class="ttname"><a href="base__kernel_8h.html">base_kernel.h</a></div><div class="ttdoc">This is the base classes of kernel functions. Implementation will be implemented in derived classes...</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_consistency_correction_html_ad816866e47dce8fec6649edfc31e169f"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_shell_normal_direction_prediction_1_1_consistency_correction.html#ad816866e47dce8fec6649edfc31e169f">SPH::relax_dynamics::ShellNormalDirectionPrediction::ConsistencyCorrection::n_</a></div><div class="ttdeci">StdLargeVec&lt; Vecd &gt; &amp; n_</div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:353</div></div>
<div class="ttc" id="class_s_p_h_1_1_real_body_html"><div class="ttname"><a href="class_s_p_h_1_1_real_body.html">SPH::RealBody</a></div><div class="ttdoc">Derived body with inner particle configuration or inner interactions. After construction, the particle and material must be specified. </div><div class="ttdef"><b>Definition:</b> base_body.h:182</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_relaxation_step_inner_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_relaxation_step_inner.html">SPH::relax_dynamics::RelaxationStepInner</a></div><div class="ttdoc">carry out particle relaxation step of particles within the body </div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:207</div></div>
<div class="ttc" id="namespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
<div class="ttc" id="class_s_p_h_1_1_interaction_dynamics_html_a477499ce3f12bda4231e88b4e0abe3bf"><div class="ttname"><a href="class_s_p_h_1_1_interaction_dynamics.html#a477499ce3f12bda4231e88b4e0abe3bf">SPH::InteractionDynamics::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.cpp:31</div></div>
<div class="ttc" id="class_s_p_h_1_1relax__dynamics_1_1_constraint_surface_particles_html"><div class="ttname"><a href="class_s_p_h_1_1relax__dynamics_1_1_constraint_surface_particles.html">SPH::relax_dynamics::ConstraintSurfaceParticles</a></div><div class="ttdoc">constrain surface particles by map contrained particles to geometry face and r = r + phi * norm (vect...</div><div class="ttdef"><b>Definition:</b> relax_dynamics.h:189</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics.html">SPH::ParticleDynamics</a></div><div class="ttdoc">The base class for all particle dynamics This class contains the only two interface functions availab...</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:145</div></div>
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